Steve Sachs

Bill & Melinda Gates Foundation Discovery Center

The museum asked for a guestbook. We designed an emotional experience that connects real people.


MY ROLE

My team for this project was highly collaborative, so I had a hand in every stage of the design process—Discovery, Ideation, Wireframing, User Testing, and Prototyping.

TOOLS USED

Pencil & paper, whiteboard, sticky notes, Figma

DURATION

10 weeks

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The Brief

 

CONTEXT

A museum that inspires people to take action and change the world.

The Gates Discovery Center is a free interactive museum that highlights the work of the Bill & Melinda Gates Foundation, a philanthropic organization fighting to improve people’s health and end poverty.

An unused guestbook with entries that ended up in the trash.

Visitors were ignoring the museum’s pen-and-paper guestbook because it was difficult to find. When visitors did use the guestbook, the pages wound up in the garbage. As a result, the Discovery Center had no way to follow up with visitors to their museum.


DESIGN CHALLENGE

Design a guestbook for the Gates Discovery Center that…

1.

Captures visitor comments and feedback

2.

Encourages visitors to sign up for the Gates Foundation Newsletter

 

MUST HAVES

1. Engaging experience

2. Gathers visitor feedback

3. Integrates with Salesforce

4. Accessible, family-friendly

5. GDPR compliant

 
 
 
 
 

Research

 

THE BIG QUESTION

Why do people use guestbooks?

And how can we get them to use this one? I worked with two of my team members to develop three hypotheses.


OUR HYPOTHESES

1.

Some visitors feel a personal connection to the people and projects featured in the Discovery Center.

2.

The museum doesn’t offer visitors a way to communicate with the Gates Foundation Changemakers working on projects visitors feel connected to.

3.

Visitors interested in communicating with Changemakers are more likely to sign up for the Gates Foundation Newsletter.


VALIDATION

 1. Some visitors feel a personal connection to the people and projects featured in the discovery center.

We began by sorting old guestbook entries into categories. I found that visitors expressed four sentiments in their entries:

  • I was Here

  • I was Moved

  • I was Inspired

  • I have Feedback.

I developed a persona for each of the four sentiments. I discovered that the “Moved” and “Inspired” personas felt personally connected to the people and projects they learned about in the museum.

2. The museum doesn’t offer visitors a way to communicate with people working on the projects they feel connected to.

The team conducted an audit of the interactive exhibits in the museum revealed there was no opportunity for visitors to connect with Changemakers. Visitors could share their stories with the Gates Foundation, or with other visitors, but had no way to communicate directly with Changemakers.

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3. Visitors interested in communicating with Changemakers are more likely to sign up for the Gates Foundation Newsletter.

I conducted in-person interviews with visitors at the museum. I asked they had interest in communicating with Changemakers. With 1 being Not Interested and 5 being Very Interested, the average response was 3.75 out of 5. I also asked about visitor interest in receiving follow-up communications from the Gates Foundation. We discovered a strong correlation between visitors answers.

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OUR CONCLUSIONS

1.

We’re designing for visitors who feel a personal connection to the people and projects featured in the Discovery Center.

2.

These visitors don’t have a way to communicate their feelings to Changemakers.

3.

Visitors interested in communicating with Changemakers are likely to sign up for the Gates Foundation Newsletter.

 
 
 
 
 

Ideation

 

OUR PROBLEM STATEMENT

How might we provide a platform for Discovery Center visitors to communicate directly with Changemakers?

Below are the questions I asked and the process I used to come up with the solution.


HERE’S AN IDEA

What if visitors mailed postcards to Changemakers?

A postcard contains a short, personal message. It’s handwritten, and sent to someone important to the sender. Receiving a postcard is meaningful and memorable. It seemed like a perfect fit.

Physical postcards were interesting in theory, but the scope was too big. We needed a more practical solution.

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HERE’S AN IDEA

What if the messages were sent digitally instead?

Digital messages are waste free. Interfaces allow for interesting visuals and can be easily translated for international visitors. Newsletter sign up would be just a tap away.

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MY SOLUTION

Design an interactive kiosk that…

1.

Prompts visitors to write a personal message to one of six pre-selected Changemakers.

2.

Encourages visitors to sign up for the Gates Foundation newsletter.

 
 
 
 
 
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Wireframing

 

USER FLOW

A basic user flow came together right away.

We made a few changes, decided on the most important things to test, and finalized the flow.

 

SKETCHING

Working digitally helped us move fast.

Creating wireframes in a shared Figma file allowed for rapid iteration and the ability to see each other’s work immediately as we neared the midway point of our 10-week schedule.

 

FIRST ITERATION

Quick and dirty, but ready to test.

A horizontal orientation wouldn’t leave space for an onscreen keyboard, so we moved to a vertical orientation. Now that our first iteration was complete, we were ready to test it.

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Usability Testing

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