Steve Sachs
 
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Grindline Skateparks Research Process

When working with concrete, your design decisions are set in stone. How do you make sure clients will be satisfied?


SKILLS USED

UX Strategy, UX Research

MY ROLE

I led a cross-functional team that overhauled Grindline’s user research process.

 
 

The Client

Grindline Skateparks designs and builds unique concrete skateparks.

I leveraged my UX skillset to help Grindline generate data about skaters’ wants and needs.

 
 
 
 
 

The Problem

Grindline was wasting time and money because skaters weren’t satisfied with the design of their parks.

Several of Grindline’s clients reported that skaters were unhappy with the design of their skateparks once construction was complete. Making changes to the concrete structures took months and cost thousands of dollars—time and money that was coming directly out of Grindline’s pockets.

 
 
 
 

My Hypothesis

I suspected that hasty user research and a lack of validation might be to blame for skaters’ unsatisfying experience.

I believed a more user-centered approach to research could solve the problem.

 
 
 
 
 

Getting Buy-In

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Within the firm, I became an advocate for a user-centered design process driven by data.

I spoke with Grindline’s CEO and Lead Designer about the opportunity to improve the user experience for skaters by validating design decisions with data. 

I explained that a data-driven design process had benefits for Grindline, too. We could save thousands of dollars and countless man-hours by validating our designs before construction rather than backtracking after things were already built.

 
 
 
 
 

My Role

I led a cross-functional team that overhauled Grindline’s user research process.

As Grindline’s Visual Designer & Marketing Coordinator, skatepark design wasn’t in my job description, but I convinced Grindline’s CEO and Lead Designer to let me take on responsibilities outside my role.

 
 
 
 
 

Analyzing the Existing Process

I broke down the existing user research process into four phases.

 

THE FOUR PHASES

 Strategy → Collection → Analysis → Output

 
 

STRATEGY

The Lead Designer prepares a survey to collect from skaters.

COLLECTION

Data is collected at community meetings.

ANALYSIS

Data is analyzed to surface important findings.

OUTPUT

A preliminary concept is sent to the client along with the collected data.

I discovered problems with each phase of the existing process, made recommendations for how to solve those problems, and led the execution.

 

DISCOVERING & SOLVING PROBLEMS

Strategy → Collection → Analysis → Output


Strategy

The survey was meant to uncover skaters’ specific wants and needs, but that wasn’t happening.

The Lead Designer wanted to generate data that was detailed and useful to him. He needed to know what was most important to skaters.

 

PROBLEM

Open-ended questions generated qualitative data that wasn’t useful.

Open ended questions generated responses that were unspecific and off topic. There was also no way to tell what was most important to skaters.

 

MY RECOMMENDATION

Rewrite questions to generate useful quantitative data.

Asking skaters to rank the importance of a fixed set of skate elements would allow the Lead Designer to quantify the community’s desire for each element. It would also give context to the data by revealing the importance of each element relative to all others.

 
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EXECUTION

I led the effort to rewrite the survey.

I worked with Grindline’s Lead Designer and CEO to generate lists of the most common skate features and amenities built in past skateparks. I used the lists to rewrite the entire survey so that it would generate quantitive data for the Lead Designer.

 

DISCOVERING & SOLVING PROBLEMS

Strategy → Collection → Analysis → Output


Collection

Grindline wanted to collect as much data as possible, but they were relying on analog methods.

During community meetings led by Grindline’s Lead Designer, community members filled out paper surveys supplied by Grindline. The surveys were then scanned and digitized.

 

PROBLEM

Paper surveys can only be filled out by people who attend meetings in person.

Meetings were sometimes sparsely attended, which very little data was collected. And digitizing the data required the additional step of scanning the paper.

 

MY RECOMMENDATION

Host the survey online to increase access.

Using Goole Forms would allow people who could not attend community meetings to complete the survey online. Surveys could be promoted on social media by Grindline and by local skaters.

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EXECUTION

Moving the surveys online increased the average number of completed surveys from tens to hundreds.

Using Goole Forms allowed people who could not attend community meetings to complete the survey online. It also saved time by immediately digitizing the findings.

 

DISCOVERING & SOLVING PROBLEMS

Strategy → Collection → Analysis → Output


Analysis

Skaters’ wants and needs were being ignored because Grindline didn’t have a system for analyzing qualitative findings.

The answers to some questions can’t be quantified. Finding patterns in qualitative data is important.

 
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PROBLEM

No method for sorting through qualitative findings and surfacing useful takeaways.

Grindline didn’t have a way to generate useful takeaways from the qualitative data generated by the surveys.

 

MY RECOMMENDATION

Use an affinity mapping technique.

An affinity mapping technique would allow us to organize a large number of ideas and generate useful takeaways from the qualitative findings.

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EXECUTION

I created affinity maps using an online tool.

Using Trello, an online tool for affinity mapping, I organized our qualitative findings to reveal important patterns in the data.

 

DISCOVERING & SOLVING PROBLEMS

Strategy → Collection → Analysis → Output


Output

Sharing insights with stakeholders helps explain the rationale behind design decisions. 

Keeping stakeholders informed allows them to participate in the decision-making process and voice concerns early on.

 
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PROBLEM

Insights from the research phase were not being shared with clients.

Raw data was sent back to clients , but the takeaways from that data weren’t being shared. As a result, stakeholders didn’t understand the intent behind Grindline’s design decisions. They were often unable to communicate their dissatisfaction with the designs until it was too late.

 

MY RECOMMENDATION

Visualize the processed data and send recommendations to clients.

Sending clients a PDF containing insights and recommendations would communicate the rationale behind Grindline’s design decisions. It would create a shared understanding of the data and would allow stakeholders to be included in the decision-making process.

 

EXECUTION

I created visualizations and made recommendations based on the insights that came from analyzing the data.

I created graphs and affinity diagrams that made the insights from the data easy to understand. I also made recommendations by appealing to the data.

 
 
 
 
 

Outcomes

The new research process gives Grindline a competitive advantage over other firms.

Because this level of user research is unique within the skatepark industry, the new research process differentiates Grindline from its competitors. Since being implemented, the new research process has become a selling point in Grindline’s marketing collateral and job proposals.

 

Digitizing the research process put Grindline in a position to succeed during the COVID crisis.

With folks stuck at home for most of 2020 due to COVID-19, all of Grindline’s in-person community meetings were canceled. Fortunately, the new research process could still be carried out since its execution takes place entirely online. In June 2020, Grindline’s monthly email newsletter sold the new research process as a solution to some of the problems posed by COVID-19.

 
 
 
 

More Work

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 USER CENTERED APPROACH

Grindline Skateparks Brand Refresh

A company of renegade skateboarders needed to show they’d grown up. A brand refresh was just the trick.


Get in touch.

email me at stevesachs.ux@gmail.com